“I build stuff that I’d like to see us as a species build in the future,” says Adderley. Since then, he’s designed dozens of additional mods, including a Mark IV Spaceplane and space station add-ons like centrifuges and inflatable habitats.
He started playing Kerbal Space Program soon after its release, and in 2013 started building his first mod for the game-a pack of spare parts, including a xenon fuel tank and a magnetoplasmadynamic thruster (just try saying that three times fast). But in his off time, Adderley gets into the pilot’s seat himself. One of the most prolific Kerbal modders is Chris Adderley, Nertea in the game, who is an engineer at the Canadian space company MDA by day, designing ground-based systems that retrieve data from spacecraft. It often feels like watching those blurry old videos of rockets launching only to come straight back down in an explosion of fiery schadenfreude: you feel a little bit frightened, a little bit sadistic, and you really want to try it again. In the game, you are the omniscient director of a space program composed of literal little green men (and beloved little green woman Valentina Kerman-we see you, trailblazer) that you send skyward in spacecraft of your own design. It’s a glitchy, 10-year-old underdog of a game with a cult following of programmers, engineers, astronaut candidates, and your typical lay explosion enthusiasts, and it has a unique and active community of modders who’ve been fixing bugs, adding new features, and generally keeping the game fresh for nearly a decade. It's rather like my capsule swings around on its orbit but the asteriod isn't moving fast enough to arrive at the same time (even though the encounter node says it's correct).Ĭould you have a go yourself and let me know what happens? It's the last one in the tutorial section.Most games lose relevance after a few years, but the indie rocket-building game Kerbal Space Program is a bit different. You are encouraged to 'fine tune' this but when I do the encounter for the asteroid is still something like 11 million miles away. The four points above are actually already set up for you in the scenario, and the encounter node says something like 82km, which I assume is close enough. Also, it depends whether or not the asteroid is in deep space or kerbin orbit, or what have you. Originally posted by HelloTitty:Its not necescarilly a point and shoot rendevouz. If you are still having issues, all i can really do is reccomend going on youtube, as this isnt really something that you can just explain with words.Īll the advice im giving you is just based on the assumption that you are new to the game.
Youtube is very helpful if you dont already know how to use these. The manuver node, targeting, encounter and rendevouz system provived by the game are very helpful once you know how They can and most likeley will still be VERY far apart. Were talking about Infinite tracts of space. Just because the fact that you got the lines close doesnt mean much. See if they are close enough for a proper rendevouz Look at the encounter nodes provided in the map view Select the asteroid as a target while setting up a manuver node. Heres some tips that you could probably use if you havent already: Its not necescarilly a point and shoot rendevouz.